MPL Tournament Format, and Playing Conditions

MPL Tournament Format

Round-Robin Stage

  • 1.0: Each of the six five seven teams will play a total of 8 OR 10 matches in the round-robin stage.
  • 1.1: Each team will play once against each of the other six teams – this makes up six matches for each team.
  • 1.2:  Each team will then play two//four of the other six teams a second time  which will be randomly chosen.
  • 1.3: We are making certain assumptions about the ground permits for Ashland Field, and Sargent Field – that we will have it for the days that matches are scheduled.
  • 1.3.1: If changes are required to the schedule, after we receive the field permit, we will update the schedule accordingly, which in turn could impact i.e. reduce the number of matches played by each team in the round-robin stage and/or change the dates and venue of matches.
  • 1.3.2:  We expect to publish the entire schedule for MPL XI by June 10th.
  • 1.4: All stakeholders in MPL will be notified of any changes on this subject as soon as possible.
  • 1.5: We will do our best to ensure all teams get as close to equal number of matches at Ashland Field and YMCA-MathWorks Field.
  • 1.6: There will be a total of 25 matches in the round-robin stage and two matches in the Playoffs, for a total of 27 matches.
  • 1.7: All matches that are washed-out during the round-robin stages will result in the teams splitting points.
  • 1.8.1: Each win is worth six points.
  • 1.8.2: A wash out is worth three points for each team.
  • 1.8.3: A match ending in tie at the end of regulation earns four points for each team.

Playoff’s

  • 1.0: With six or more teams, MPL will have the top four teams entering the Playoff’s, with the teams ranked on Points, then Wins, then Net Run Rate to identify each team’s position in the standings.
  • 1.1.0: With four teams entering the Playoffs, the “IPL Playoff Format” will be followed.
  • 1.1.1: Team Ranked #2 will host Team Ranked #1 in ‘Qualifier #1’.
  • 1.1.2: Team Ranked #4 will host Team Ranked #3 in ‘Only Eliminator’.
  • 1.1.3: Winner of ‘Only Eliminator’ will host the team that loses ‘Qualifier #1’ in ‘Qualifier #2’.
  • 1.1.4: Winner of ‘Qualifier #2’ will host the winner of ‘Qualifier #1’.
  • 2.0: All Playoff matches will have a coin-toss.
  • 2.0.1: The lower ranked team, as described above will be the designate home team and will toss the coin.
  • 2.0.2: The higher ranked team, as described above will be the designate away team and will call either heads or tails.
  • 3.0: During Playoffs, it will be the responsibility of both MPL teams to setup and clear out the field, to be coordinated by the  two Captain’s for the day’s match.

Playing Conditions

  • 1.0: All MPL matches will start with the number of overs specified beforehand.
    • 1.0.1: By default all MPL matches will be 14-overs a side.
    • 1.0.2: Captains have the prerogative to curtail/adjust the number of overs prior to the game beginning.
    • 1.0.3: Once a match starts, there will be no curtailing of overs.
    • 1.0.4: Two bowlers are allowed a maximum of three overs while four other bowlers are allowed a maximum of two overs each. Thus a minimum of six bowlers are required.
  • 1.1: If rain prevents a match from being completed, then the match is considered a wash-out. The stats for the game will be counted for personal milestones, but not for Net Run Rate.
    • 1.1.1: Owing to the increase in the number of matches, we will not be able to reschedule washed out matches during the round-robin stage.
  • 1.2: All matches washed out during the round-robin stage will result in the two teams splitting points.
  • 1.3: All Playoff matches that are washed out will be rescheduled – provided field availability
  • 2.0: If a round-robin stage match ends with the scores tied at the end of the stipulated time, there will NOT be a Super Over.
    • 2.0.1: The two teams will each earn four points.
    • 2.0.2: A match ending in a tie is NOT equivalent to a match washed out.
  • 2.1: All playoff matches will be deemed to have a winner.
  • 2.2: If playoff match is tied at the end of the stipulated time, we will play a Super Over.
    • 2.2.1: If at the end of the Super Over, the scores are still tied, then the team that lost fewer wickets in the actual match wins.
    • 2.2.2: If that is also tied then the team played out the fewest dot balls in the actual match wins.
    • 2.2.3: If 2.2.2 cannot break the tie, we will have a Super Toss to decide the winner. The designated away-team captain will call the toss. The captain who wins the toss will be awarded the points.
    • 2.2.4: If the umpires deem that the Super Over cannot be held or finished owing to either safety (light/dampness/rain) or ground permit restrictions, then conditions 2.2.1, 2.2.2, and 2.2.3 will apply.
  • 3.0: All matches will have power play overs as stipulated below.
    • 3.0.1: For the standard 14 over game, overs 1-2 are the ‘mandatory power play’ overs.
    • 3.0.2: There will be an additional ‘batting power play’ of three overs.
    • 3.0.3: The batting team can take this power play anytime starting from the start of the fifth over to the start of the ninth over. If the batting power play is not taken, it will automatically commence and apply for the 10th, 11th and 12th overs of the inning.
    • 3.0.4: The Super Over is not a power play over.
  • 3.1: An inner-circle (oval) to be drawn as follows: 25-yards (75 feet) square of the middle stump at each end of the wicket and 20-yards (60 feet) straight behind the middle stump at each of the wicket.
    • 3.1.1: The home-team will place the orange discs from the kit-bag, along the so-called inner circle.
  • 3.2: The boundary will be an oval to be drawn as follows: 55-yards (165 feet) square of the  middle-stumps at each end of the wicket and 42-yards (126 feet) straight behind the middle stump at each of the wicket.
    • 3.2.1: The home-team will place the flags/cones from the kit-bag, to indicate the boundary.
  • 3.3: Power Play condition 1: During the ‘mandatory power play’, a minimum of zero and maximum of two fielders can be placed outside the inner circle. The fielding team can place the fielders anywhere outside the circle, with no restrictions.
  • 3.4: Power Play condition 2: During the ‘batting power play’, a minimum of zero and maximum of two fielders can be placed outside the inner circle. The fielding team can place the fielders anywhere outside the circle, with no restrictions.
  • 3.5: Non-Power Play condition
  • 3.5.1: During the non power play period of the game, a maximum of six five fielders can be placed outside the inner circle.
  • 3.5.2: The fielding team can place these six five fielders anywhere, with no restrictions.
  • 3.5.3: A maximum of five fielders are allowed on the leg-side
  • 3.6: At any given point in the game, the fielding team can place all fielders within the inner circle.
  • 4.0: There are no declared runs without batsmen crossing. 1-D still means that batsmen have to exchange strike.
  • 5.0: Set up time penalties. There will be runs penalty for the home team for delays in setting up the match.
  • 5.1: Team listed first on the schedule is the home team.
    • 5.1.0: The home team is responsible for ground setup and this includes retrieving the kit, boundary lines, crease markings and stumps.
    • 5.1.1: The home team wins the toss by default and can choose between either batting first or bowling first.
      • 5.1.1.0: This will only apply during the round-robin stage.
      • 5.1.1.1: The conventional coin toss returns during the Playoffs, with the lower seeded team as the designated home team.
      • 5.1.1.0: Reasons: All teams play on the same fields. Thus in the absence of a true home-field advantage, the home field is taxed with setting up the field.
      • 5.1.1.1: Thus winning the toss by default is to “try out something new that makes sense” and to provide aa strategic edge to the home team.
      • 5.1.1.2: All teams subsequently are allocated the same number of home and away matches.
  • 5.2: Bails are required on the stumps at both ends of the wicket, at the start of every match. Umpires may chose to remove the bails for a period of time during a match, if windy conditions result in the bails repeatedly falling off the stumps.
  • 5.3: If the bails are removed for a period of time owing to windy conditions, they must be placed back on the stumps after the winds calm down.
  • 5.4: Matches at Ashland Field, and YMCA-MathWorks Field must start at or by 6:05 PM, with the ground being ready by 6 PM.
  • 5.5: Teams will be penalized two runs for every delay of four minutes after scheduled start time.
    • 5.5.1: This decision will be made by the umpires, in consultation with MPL Committee.
  • 6.0: Innings Delay Penalties. There will be penalties for both sides if they are delays in completion of the bowling quota.
  • 6.1: For 14 over matches, each team is allotted one hour to complete their overs. Bowling team will be penalized two runs for every four minutes over the hour.
    • 6.1.1: This decision will be made by the umpires, in consultation with MPL Committee.
  • 7.0: Apart from LBWs and leg-byes, all rules of cricket (that have not been specified explicitly above) will be adhered to. This includes NBs, free hits etc.
  • 7.1: For a ball to be called a no-ball owing to height, the batsman need not be within his crease.
    • 7.1.1: In the event that a batsman is outside the crease at the point of making contact with the ball, the umpires must decide if the same delivery would have met the criteria for being deemed a no-ball, as if the batsman was within the crease at the point of making contact with the same delivery.
    • 7.1.2: As always for a no-ball call owing to height, the ball must either be a full-toss above waist level or on the bounce over ear level.
  • 8.0: All MPL matches will be 11 vs 11 players affair. In case of a team having less than 11 players for a match, they can field as many as they can.
  • 8.1: Since all matches are 11 vs 11 in the books, there is no last man (no exceptions). (Done away in 2023)
  • (Re-done for 2023) 8.1: If a team is playing with less than 11 players, then last batter batting is allowed.
    • 8.1.1: Ensure you select one of the absent players into your squad
    • 8.1.2: The missing player will be the last batter in
    • 8.1.3: Please ensure the absent batter does not face a single ball – swapping strikers on the MPL app as needed
  • 8.2: There are no substitute runners in MPL (no exceptions).
  • 8.3: Substitute fielders are allowed in MPL.
  • 8.4: The batting team will provide the necessary fielders to the fielding team, to ensure that the fielding team has 11 players on the field.
  • 8.5: This will apply while the fielding team is waiting for players to arrive.
  • 8.6: This will also apply when the fielding team does not have a team of 11 players for a  given match
    • 8.6.1: For example, in the event of a nine or 10 players vs. 11 players, the team with 11 players will provide either two or one fielder(s), for the duration of the inning.
    • 8.6.2: For example, in the event of a nine players vs. nine players, the batting team during each inning will provide two fielders, for the duration of the inning.
  • 9.0: All batting teams are responsible for scoring with the MPL App. Failure to score with the App will result in points penalty (at the discretion of the MPL Committee).
  • 10.0: Players arriving late, may participate in the game from the start of the following over.
  • 10.1: A player who arrives after the match has started, and during a given over can start to field, bowl, and/or bat at the start of the following over.
  • 10.2: A player who arrives late, will thus only be required to wait out till the end of the over – a minimum of one, and a maximum of six balls.
  • 10.3: The only situation where a player arriving late may participate immediately, is if his team is batting, and he is the last batsman to join the only other not-out batsman.

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MPL XI PLAYERS AUCTION

The 2019 season of the MathWorks Premier League (MPL), will be it’s 11th edition. We will do things a little different during this 2019 pre-season.

The festivities of the Awards Night to recognize the Champions of MPL X, along with the runners-up, and some of the individual award winners, will start on the evening on Tuesday, April 30th 2019, at 6 PM.

The Players Auction for MPL XI will follow the presentation of the Awards. The Auction itself is being done a little differently, as compared to previous years. We will only have the ‘open auction’ segment of the MPL XI Players Auction on the 30th of April.

The ‘general auction’ segment will follow on a later date – likely during the last few days of May, right before MPL XI starts on June 3rd, 2019.

We have a few other ‘Special Agenda Items’ along with some ‘Very Special People’ who will be present for the festivities of the evening. April 30th 2019 will be a special evening for the MathWorks Cricket Club.

MPL XI: Open Auction

  • 1.0: Each of the six teams in MPL XI get a total purse of $101 to start with – for the ‘open auction’ and ‘general auction’.
  • 1.1: The ‘Average Stock Price’ of the captain of each of the six teams, and the player retained by the captains of the six teams is deducted from the purse of each team.
  • 1.2: Each of the six teams currently have a squad of two players – and are expected to have a squad of potentially 13-15.
  • 1.3: A total of 18 players will be up during the ‘Open Auction’ segment of the MPL XI.
  • 1.3.1: 12 out of these 18 players will be nominated by the MPLBuzz Facebook community. A poll will be conducted, where the top-12 voted players will enter the ‘Open Auction’ segment of MPL XI. The poll will run between Tuesday, April 23rd and end of day Thursday, April 26th.
  • 1.3.2: The MPL XI Captains will then each nominate six more players – via email – ranking each of the six players they want present in the ‘open auction’ on a scale of 1 (lowest weighted rank) through 6 (highest weighted rank). MPL XI Captains will be required to submit their list, via email, by end-of-day Saturday, April 27th.
  • 1.3.3: The combined list of 18 players to be a part of the ‘open auction’ will be announced by Monday, April 29th.
  • 1.4: At the start of the Player’s Auction, the team to nominate the first player will be chosen randomly.
  • 1.5: The player nominated will be auctioned off via open-bidding.
    • 1.5.1: Each of the six teams will bid and counter-bid each other, until one team emerges with a bid than no other team raises.
    • 1.5.2: Thus, the team that bids the highest will receive the services of the player who was auctioned.
  • 1.6: The team to the immediate left of the team that nominated the first player, will then nominate a player for open-bidding.
    • 1.6.1: 1.5.1 and 1.5.2 will then apply.
  • 1.7: Each of the six teams can pick-up a maximum of 10 players through the ‘open auction’.
  • 1.8: The default minimum bid for each player will be $1.
  • 1.9: All the players need to be bought at a min. price of $1.
  • 1.9.1: If a team has 7 players in the squad and $20 left in its pool, then the maximum it can bid for the 8th player is [$20 – (min players – current players + 1) => 20 – (14 – 7) + 1 => $14].

MPL XI: Closed Auction

  • 1.0: The MPL XI Closed Auction will be held on Tuesday, May 21st, 2019 – starting at 6 PM.
  • 1.1: Each of the six teams in MPL XI will continue with their cash balance from the MPL XI Open Auction.
    • 1.1.1: Avengers will bring forward $18.
    • 1.1.2: Incredibles will bring forward $16.
    • 1.1.3: Justice League will bring forward $37.
    • 1.1.4: Suicide Squad will bring forward $29.
    • 1.1.5: Transformers will bring forward $15.
    • 1.1.6: X-Men will bring forward $40.
  • 1.2: The team to nominate the first player for the Closed Auction section will be selected by a trivia question.
    • 1.2.1: The team to the immediate left of the team that nominated the first player, will then nominate a player for open-bidding.
    • 1.2.2: This will continue in a clock-wise manner.
  • 1.3: Each player will be nominated for a default price of $1.
    • 1.3.1: Silent bidding will ensue.
    • 1.3.2: Once all the six bids are in, the Auctioneer will reveal the individual bids.
    • 1.3.3: If multiple teams submit the same bid for a player, these teams alone will enter an open-bidding auction for the services of the nominated player.
    • 1.3.4: The team to submit their bid first, gets the opening bid at that price, while the other team(s) will be required to raise their bid to stay in the auction for the player.
  • 1.4: Price-Match Card: Each team will receive one ‘Price-Match Card’. The ‘Price Match Card’ can be used by a team that was outbid in the initial silent bidding, to then get back into the open-bidding for the player.
    • 1.4.1: If Team-A bids $2 for player Foo, and Team-B bids $4 for the same player, then Team-A can play their ‘Price-Match Card’ to get back into the open-bidding for player Foo.
    • 1.4.2: By playing their ‘Price-Match Card’, Team-A increases their bid for player Foo from $2 to $5.
    • 1.4.3: At this point Team-A and Team-B will enter into open-bidding for player Foo.

 

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MPL X Playoff Race Picture for each of the Six Teams.

What’s at stake for each team in MPL X as part of their Playoff chase:
 
1) Transformers (14 points) had already qualified for the MPL X Playoff’s, prior to today’s match vs. Justice League. With today’s win over Justice League, Transformers will finish the round-robin stage of MPL X as the number 1 ranked team.
 
Transformers thus have a lock on one of the top two spots and have qualified for Qualifier-1 on Wednesday, August 8th.
 
Transformers have one match still remaining in the round-robin stage. The result of this match does not impact their position in the Table at the end of the round-robin stage.
 
2) Justice League (11 points) and Incredibles (11 points) are through to the MPL X Playoff’s, with one match remaining in the round-robin stage for each – vs. Avengers and Suicide Squad, respectively.
 
Both teams are fighting it out for a chance to finish in the second spot, and is likely to come down to results (win/loss) in their last round-robin matches, coupled with Net Run Rate (NRR).
 
3) Suicide Squad (9 points) have one foot into the MPL X Playoff’s, but are not yet through. They have a number of ways to get into the Playoff’s, and some ways to get out of the Playoff’s as well.
 
Two wins by good margins in their remaining two matches could get Suicide Squad into the second spot. Two wins will leave the Suicide Squad ranked at least third at the end of the round-robin stage.
 
Potentially, one win by a good margin and one wash-out could also get them into the second spot – a win by a good margin for Suicide Squad vs. X-Men, a Justice League loss to the Avengers, and a wash-out in the Suicide Squad vs. Incredibles match.
 
One win and one loss will suffice for Suicide Squad to make it to the MPL X Playoff’s – as either the third ranked team, or as the fourth ranked team.
 
Two loses for Suicide Squad may still get them into the MPL X Playoff’s – X-Men having bested Suicide Squad will need to lose to Transformers in their last round-robin match.
 
Two loses for Suicide Squad, coupled with two wins for X-Men, will cost the Suicide Squad a spot in the MPL X Playoff’s.
 
Two loses for Suicide Squad, coupled with one win and one-loss for X-Men, opens the door for Avengers.
 
4) Avengers (7 points) are on the other side of the spectrum as compared to Suicide Squad, in that they are not quite out of their hunt for a spot in the MPL X Playoff’s, but need a lot to go their way to get there.
 
Avengers will need to win very big in their last match against Justice League, and need other results to go their way.
 
If Avengers win by 60 runs, they will need:
* X-Men to defeat Suicide Squad,
* Transformers to defeat X-Men, and
* Incredibles to defeat Suicide Squad.
 
In this process, the combined margin of runs in the two loses for Suicide Squad must be 112 runs or more, for the Avengers’ NRR to improve over that of Suicide Squad, with the two teams potentially tied on 9 points.
 
5) The X-Men (6 points) MPL X Playoff hunt is also in a spot of bother.
 
They have two matches remaining. They need two wins in these two matches, and then need the Incredibles to defeat Suicide Squad. This scenario gets the X-Men into the MPL X Playoff’s as the fourth ranked team.
 
Potentially a win for X-Men by a large margin vs. Suicide Squad, coupled with a wash-out in the X-Men vs. Transformers match, along with a loss for Suicide Squad vs. Incredibles, can also get the X-Men into the MPL X Playoff – this scenario could see two (X-Men, Suicide Squad), or even three teams (Avengers being the third team), tied on 9 points, with NRR breaking the tie.
 
However, with the X-Men vs. Transformers match being scheduled on the same day as the Suicide Squad vs. Incredibles match, a wash-out in only one match is unlikely.
 
If the X-Men vs. Suicide Squad match is washed-out, it is game over for the X-Men (and the Avengers).

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Pick’em Reboot

Background

“Pick’em” launched in 2013, is among our oldest, and has been a very popular Fantasy Cricket game.

For the uninitiated, Pick’em is a Fantasy Cricket game. The goal of playing Pick’em is to ‘pick’ the winner of a given match – to try and correctly predict which of the two teams in a match will win the given match.

You can submit your picks for all scheduled matches at the start of the season, and have the ability to change your Pick repeatedly without penalty during the season. Your Pick, for a given match and ability to change your Pick for a given match are locked at the scheduled start time for the match in question.

You earned two points for every correct Pick, and zero points for each incorrect Pick. Correct Picks for Playoff matches earned you four points.

The Pick’em player with the most points at the end of the tournament won Pick’em.

Reboot

There were two areas of improvement in the Pick’em game-flow.

  1. You only got two points for any number of correct Picks in a row.
  2. If you fell behind in the Pick’em standings, catching up to the leaders was very difficult.

With these two areas of improvement in mind, the following changes have been incorporated into Pick’em.

  1. All correct Picks will earn four Base Points’. This is applicable to matches in the round-robin stages, and during the Playoff’s.
  2. You will earn a ‘Streak Bonus’ – bonus points for a streak of correct picks. The ‘Streak Bonus’ is directly tied to the number correct Picks in row that you have made correctly.

    You earn ‘Streak Bonus’ for every correct Pick, and is  evaluated as ‘current streak of correct Picks, minus 1’.

Example 1 – Three correct Picks in a row

Let’s walk-through a scenario where you get three correct Picks in a row.

For the first correct Pick, you earn four points. If you Pick correctly for the subsequent match, you earn four base points, and one streak point. If you again make the correct Pick, for three correct picks in a row, you will earn four base points, plus two streak points.

Thus after three matches, you would have earned 4 + (4+1) + (4+2)  = 15 points.

Example 2 – Four correct Picks across Five Matches

If your streak of correct Picks is broken by an incorrect Pick, then your streak is reset to zero.

Thus if after three correct Picks, you get an incorrect Pick, followed by a correct Pick, you earn 4 + (4+1) + (4+2) + 0 + 4 = 19 points after five matches.

Washed out matches do NOT impact your Streak

Your streak is not interrupted or impacted by matches that are washed out.

Thus if after three correct Picks, the fourth match is washed out, followed by another correct Pick, you earn  4 + (4+1) + (4+2) + 0 + (4+3) = 22 points after five matches.

Good Luck!

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MPL 2019 Player’s Draft

MPL 2019 Player’s Draft

 

  • 1.0: New players joining the MPL in 2019, will be part of the MPL 2019 Draft.
  • 1.1: The team that finished sixth in MPL X (2018 season), at the end of the round-robin format will have the first pick in the MPL 2019 Draft.
  • 1.2: The team that finished fifth in MPL X, at the end of the round-robin format will have the second pick in the MPL 2019 Draft.
  • 1.3: The team that lost the Eliminator in MPL X, will have the third pick in the MPL 2019 Draft.
  • 1.4: The team that lost Qualifier-2 in MPL X, will have the fourth pick in the MPL 2019 Draft.
  • 1.5: The team that lost MPL X Final, will have the fifth pick in the MPL 2019 Draft.
  • 1.6: The team won the MPL X Final, will have the sixth pick in the MPL 2019 Draft.
  • 1.7: All other new players in MPL 2019 will be part of the Player’s Auction.
  • 1.8: New player’s selected one through three in the draft will cost their team $10.
  • 1.8: New player’s selected four through six in the draft will cost their team $8.
  • 1.9: A team may choose to forgo their draft pick – not pick a player in the draft.

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MPL X: Player’s Auction, Tournament Format, Playing Conditions

The 2018 season of the MathWorks Premier League (MPL), will be it’s 10th edition. We also have a ‘special announcement’ this season. Hence the 2018 season of the MPL will be referred to as ‘MPL X’.

Player’s Auction

  • 1.0: Each of the six teams in MPL X will get a purse of $101 to start with.
  • 1.1: The ‘Average Stock Price’ (from MPL 2017) of the captain of each of the six teams, and the player retained by the captains of the six teams is deducted from the purse of each team.
  • 1.2: With current enrollments at 81 players, three of the six teams will be able to form a squad of 14 players, while the other three teams will form a squad of 13 players.
  • 1.3: At the start of the Player’s Auction, the team to nominate the first player will be chosen randomly.
  • 1.4: The player nominated will be auctioned off via open-bidding.
    • 1.4.1: Each of the six teams will bid and counter-bid each other, until one team emerges with a bid than no other team raises.
    • 1.4.2: Thus, the team that bids the highest will receive the services of the player who was auctioned.
  • 1.5: The team to the immediate left of the team that nominated the first player, will then nominate a player for open-bidding.
    • 1.5.1: 1.4.1 and 1.4.2 will then apply.
  • 1.6: Do note, that the next player nominated for open-bidding is by the team to the immediate left of the team that nominated the previous player, and not by the team that the player joined.
  • 1.7: The pattern of the team to the left nominating a player for open-bidding will continue until each team has had a chance to nominate a player on three different occasions.
    • 1.7.1: Thus 18 player’s will be part of the open-bidding process.
  • 1.8: After the open-bidding auction format for the first 18 players, we will move to a silent bidding format for the remaining players in the general auction.
  • 1.9: Starting with the 19th player in the general auction, through to the end of the auction, a player will be nominated randomly by the Auctioneer.
    • 1.9.1: Silent bidding will ensue.
    • 1.9.1: Once all the six bids are in, the Auctioneer will reveal the individual bids.
    • 1.9.3: If multiple teams submit the same bid for a player, these teams alone will enter an open-bidding auction for the services of the nominated player.
      • 1.9.3.1: The team to submit their bid first, gets the opening bid at that price, while the other team(s) will be required to raise their bid to stay in the auction for the player.
  • 1.10: If all teams pass on a player – by bidding $0 for the player – the player will move to the end of the auction. This player will be held from the auction till all the other players have been nominated at least once.
  • 1.11: All the players need to be bought at a min. price of $1.  This means that if a team has 7 players in the squad and $20 left in its pool, then the maximum it can bid for the 8th player is [$20 – (min players – current players + 1) => 20 – (14 – 7) + 1 => $14].

Continue reading MPL X: Player’s Auction, Tournament Format, Playing Conditions

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MPL 2017 Player Review from a Stock Perspective

The ‘Fantasy Cricket Stock Exchange (FCSE)‘, in place since the MathWorks Premier League (MPL) 2013  season, has served a two pronged role – primarily a fantasy cricket platform, and secondarily towards calculating the value each player provided to their team, in relation to how much the team bid for the player during the “Player’s Auction”.

The data reflecting the value provided by a player is in turn used to determine, how much each team is charged for the players it retains for into the subsequent season, based on the players performance from the season just concluded.

The formula for re-evaluating the (player) stock prices has evolved over the years, and will continue to do so. As always, any updates to the formula to recalculate stock prices, is applied to the next full MPL season – the formula doesn’t change mid-way, during the MPL season.

Volatility in the stock market is a concept everyone is familiar with, and the FCSE is par for the course with stock prices here also equally volatile at times.

With that in mind, let’s review the performances of every player who took part in MPL 2017, from a stock price perspective. Listed below is the legend for reading the table that follows.

A whopping 10 player’s had a peak value higher than $30 at some point in the tournament -Anuj Shroff ($41.06), Udith Hegde ($36.88), Sumit Nair ($36.75), Anil Kumar Yedugani ($34.92), Anand Raja ($34.84), Yeshwanth Devara ($33.93), Nishikanth Marri ($31.72), Nakul Khadilkar ($31), Rohith Bakkannagari ($30.53), Mayank Advani ($30.21).

Three other players had peak value’s close to  the $30 barrier – Chandan Sukhija ($29.75) and Sharan Babu ($29.15) and Anudeep Katragadda ($28.32).

The MPL 2017 list of player’s with a stock price evaluation over (and close-to) $30 is unique, for it includes player’s who provided value in a singular role – player’s who provided most to all of their value either as a batsman or as a bowler, rather than as an all-rounder. Anuj (619 batting points vs. -7 bowling points) stands out in particular among all of them, with Rohith (294 batting point vs. -29 bowling points) and Sharan (21 batting points vs. 400 bowling points) also in similar company.

The other player’s with an evaluation of over (and close-to) $30 played as an all-rounder which gave them more opportunities to perform, and which they absolutely made the most of. An all-rounder is said to be very good if their stock price crosses $20. Crossing $30, and getting close to $40 puts the player in a tier well above the rest of the pack.

Anuj is only the second player ever to breach the $40 barrier, after Priyank Saxena had a peak of $40.50 during MPL 2015. Anuj’s peak valuation of $41.06 is the highest ever stock price evaluation in MPL history. Given that Anuj played primarily as a batsman, the $41.06 peak evaluation reflects on how effective he was with the bat – 224 runs off 184 deliveries, with a highest of 75 (the highest ever score in MPL, and made on the slow pitch at Sargent Field).

  • Offer Price‘: Price paid for a  player’s service at the MPL 2017 “Player’s Auction”
  • Closing‘: Stock price for the given player after his last match in MPL 2017
  • Low‘: Lowest price point for the player’s stock price during the MPL 2017 season
  • Peak‘: Highest price point for the player’s stock price during the MPL 2017 season
  • Average‘: Average price point for the player’s stock price across the MPL 2017 season
  • ‘*’: Indicates a player who was the captain of the team in MPL 2017. The ‘Offer Price’ for the captain for each team for the MPL 2017 season, was the average stock price for the respective player from the MPL 2016 season.
  • ‘^’: Indicates a player who was the vice-captain of the team in MPL 2017. The ‘Offer Price’ for the vice-captain for each team for the MPL 2017 season, was the winning bid placed by the captain of that team for the mentor/vice-captain.

Continue reading MPL 2017 Player Review from a Stock Perspective

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MPL 2017 Schedule Breakdown

With the ground permit information for Ashland Field and Sargent Field now confirmed through August (thank you Ganesh Iyer, as always), I’ve been able to schedule the remainder of the matches in MPL 2017 – July and August.

The round-robin schedule breakdown is as follows:

  1. Avengers, Incredibles, Justice League, and Transformers have a total of five matches scheduled at Ashland Field.
  2. X-Men have a total of six matches scheduled at Ashland Field.
  3. Avengers, Incredibles, Justice League, and Transformers have a total of five matches scheduled at Sargent Field.
  4. X-Men have a total of four matches scheduled at Sargent Field.
  5. All five teams have five home matches.
  6. All five teams have five away matches.

The round-robin stage of the tournament, per schedule, wraps up on Thursday, August 3rd.

The two matches that have been washed out so far – Transformers vs. X-Men (6/6 – ‘Match Abandoned’), and X-Men vs. Avengers (6/19 – ‘No Result’) – have been rescheduled. They will follow the end of the round-robin stage.

The first washed out match – Transformers vs. X-Men – has been rescheduled for Monday, August 7th @ Ashland Field.
The second washed out match – X-Men vs. Avengers – has been rescheduled for Tuesday, August 8th @ Sargent Field.

Wednesday, August 9th @ Sargent Field, and Thursday, August 10th @ Sargent Field, will serve as reserve days for a maximum of two more washed out matches.

The only semi-final – between teams ranked second and third at the end of the round-robin – is scheduled for Monday, August 14th @ Ashland Field. Tuesday, August 15th @ Sargent Field will serve as the ‘Reserve Day’ for the semi-final.

The MPL 2017 Final – between the top-ranked team, and the winner of the semi-final – is scheduled for Wednesday, August 16th @ Sargent Field. Thursday, August 17th @ Sargent Field will serve as the ‘Reserve Day’ for the final.

However, if per the MPL 2017 Rules – Playoff’s 2.2 – the point difference between teams ranked second and third is more than five points, there will be no semi-final. In this case, the MPL 2017 final will be scheduled between teams ranked first and second, for Tuesday, August 15th @ Sargent Field.

For all Playoff matches, the lower ranked team will be the designated home team, and thus responsible for ground setup.

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MPL 2017 – First Impressions.

MPL 2017 kicked off with the Incredibles hosting the Justice League, on June 5th, @ Ashland Field.

  • Ganesh Iyer, our dedicated grounds-man, our pitch-inspector, our ‘Thalaiva’, was present at the ground to help mark the inner-circle. He marked a few spots on the ground with paint – markers for the following matches. The incessant rain that started right after the match completed, might have the last say in whether those markers stay in place.
  • Setting up the field, the inner circle, and the updated boundary all around the ground, took longer than expected for the first match of MPL 2017. Under overcast skies, both captains agreed to a reduced 12-overs a side match, and the match started at 6:15 PM – the mandatory power-play was also reduced from three overs to two overs.
  • Justice League won the toss and chose to bowl first. As many waited for the power-duo of Anil Yedugani and Udith Hegde to open the bowling during the power-play, with only two fielders outside the inner-circle, Aditya Bhatter, captain of the Justice League, flipped the script, and had Sumit Nair and Sanchit Narang open the bowling, and how. Running in, bowling with pace, and hitting the deck hard. Justice League has a treasure trove of bowling options, as neither Anil nor Udith bowled their quota of three overs.
  • Justice League attacked throughout their 12 overs with the ball, with close in fields. They only had one fielder outside the 30-yard circle for the first 10 overs, at the square leg boundary – Anil was the fielder, while Nakul and Sanket replaced him while Anil bowled. They had three fielders out deep in the leg for the final two overs, as Amit Doshi kept pushing the scoreboard for the Incredibles.
  • Amit Doshi is a tall batsman. While batting he looks like to have a extra few moments to play the shot at all times. He looks elegant, and able to play on almost a different plain. While the Incredibles batsmen struggled against the Justice League bowlers, Amit played with ease against all bowlers. Anand Sumant supported him well during a good cameo.
  • Sanchit meanwhile could be the best buy of the season. A fast bowler, hits the deck hard, and supposedly one of those precious few left-hand batsmen. Aditya claimed to have scouted him out, and knew of his steal at the Player’s Auction.
  • Mohit Vaze was clearly disappointed at there not being a ‘Best Fielder’ award in the MPL 2016 Awards Night, and for not being the recipient for a such an award after collecting the most points for all his catches, stumpings and run-outs last season. He mentioned this at least twice during the match. Two catches, one run-out and 14 runs later, he clearly expressed his motivation in a winning cause for his team.
  • Every once in a while, through the Player’s Auction, a captain is able to put together a squad that you look at and say wow. “This squad can send a team of 11 players to NECA” is one way of recognizing the strength of that squad. Incredibles and X-Men in the past have had such a squad. I reckon Justice League have such a quality squad this year. Alas, its founding member Mayank Advani, is not a Justice League member anymore.

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MPL 2017: Tournament Format and Playing Conditions

MPL 2017 Tournament Format

Round-Robin Stage

  • 1.0: Each of the five teams will play a total of 10 matches in the round-robin stage.
  • 1.1: For each team, eight of the 10 matches will constitute playing twice against the other four teams.
  • 1.2: For each team, the remaining two matches will constitute playing a third time against two of the other four teams, which will be randomly chosen using the following pairings of teams have been pre-generated.
  • 1.3: Team 1 will play Team 3 and Team 5.
  • 1.4: Team 2 will play Team 3 and Team 4.
  • 1.5: Team 3 will play Team 1 and Team 2.
  • 1.6: Team 4 will play Team 2 and Team 5.
  • 1.7: Team 5 will play Team 1 and Team 4.
  • 1.8: The captains of the five teams in MPL 2017 will, prior to commencing the Player’s Auction, draw a chit with the number, to determine their ‘team number’, and thus to determine the other two teams they will play a third time.
  • 1.8: The entire schedule for MPL 2017 will be announced on or prior to Sunday, June 4th, 2017.
  • 1.10: MPL 2017 starts on Monday, June 5th 2017, at Ashland Field, with Incredibles hosting Justice League.
  • Continue reading MPL 2017: Tournament Format and Playing Conditions

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